I wish that I could have more control over virtual memory. In particular, what I would really like at this time is the ability to map two virtual address ranges to the same physical memory. And yes, I am well aware (and already using) the ability to do just that using memory mapped files. However, what I would like to do is to have a pure memory based system, without any files being involved. This is meant to be used for the memory only system, which is commonly meant to be be used for unit testing.
The reason that I want to be able to map the physical memory multiple times is that I have a buffer. Let us say that it is 1MB in size. And now I need to grow it. I can’t ask the OS to just grow the buffer, since it might not have the virtual address available past the buffer end by the time I request it. What I would like to do is to request a new virtual allocation, let us say of 2 MB, and then ask the OS to map the same physical memory for the first buffer to the first section of the new buffer, and new memory for the rest.
The end result is that the first part of the buffer is mapped twice, and any changes you make there will be visible in both locations. Now, it is pretty easy to do this with memory mapped files, but I couldn’t find a way to do it sans files.
What I ended up doing is reserve a large portion of the virtual address space (using VirtualAlloc) and then committing it on demand. But I would really have liked to do something better, because now just moved the problem to when I run out of the reserved buffered space.
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